<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Peggle.</title>
	<atom:link href="http://www.friday.com/bbum/2007/12/27/peggle/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.friday.com/bbum/2007/12/27/peggle/</link>
	<description>...so google can organize my head.</description>
	<pubDate>Fri, 21 Nov 2008 22:42:12 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Mark Dalrymple</title>
		<link>http://www.friday.com/bbum/2007/12/27/peggle/#comment-184474</link>
		<dc:creator>Mark Dalrymple</dc:creator>
		<pubDate>Mon, 07 Jan 2008 03:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.friday.com/bbum/2007/12/27/peggle/#comment-184474</guid>
		<description>I picked up the $5 iPod version, and have been playing it entirely too much.  For a quick diversion, it's a lot of fun.</description>
		<content:encoded><![CDATA[<p>I picked up the $5 iPod version, and have been playing it entirely too much.  For a quick diversion, it&#8217;s a lot of fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert Fenerty</title>
		<link>http://www.friday.com/bbum/2007/12/27/peggle/#comment-184166</link>
		<dc:creator>Robert Fenerty</dc:creator>
		<pubDate>Thu, 27 Dec 2007 16:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.friday.com/bbum/2007/12/27/peggle/#comment-184166</guid>
		<description>Rats.  So much for my fancy embedded link attempt.  Here's the review, it echoes (and expands upon) your thoughts:
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2280-Zero-Punctuation-Peggle</description>
		<content:encoded><![CDATA[<p>Rats.  So much for my fancy embedded link attempt.  Here&#8217;s the review, it echoes (and expands upon) your thoughts:<br />
<a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2280-Zero-Punctuation-Peggle" >http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2280-Zero-Punctuation-Peggle</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert Fenerty</title>
		<link>http://www.friday.com/bbum/2007/12/27/peggle/#comment-184165</link>
		<dc:creator>Robert Fenerty</dc:creator>
		<pubDate>Thu, 27 Dec 2007 16:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.friday.com/bbum/2007/12/27/peggle/#comment-184165</guid>
		<description>You really need to watch Zero Punctuation's &lt;a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2280-Zero-Punctuation-Peggle" title="review of this game"&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You really need to watch Zero Punctuation&#8217;s <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2280-Zero-Punctuation-Peggle" title="review of this game"></a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erik</title>
		<link>http://www.friday.com/bbum/2007/12/27/peggle/#comment-184152</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Thu, 27 Dec 2007 13:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.friday.com/bbum/2007/12/27/peggle/#comment-184152</guid>
		<description>I gave the demo a try too, and I was impressed enough with the quality of the game (taking into account graphics, sound/music, and gameplay) that a few days after my demo expired, I handed in my ten bucks.  For $20, I wouldn't have, but ten, yes.  And I agree with everything you said about UE, because I think this would be a lesser game without the attention paid to the interaction between player and program.  On the other hand, perhaps kind of insulting to compare Peggle with a slot machine.  If the game had randomized gravity or wind then I could see it fitting into your description of equal parts skill and randomness, but since those seem to be constants, it seems safe to say that Peggle involves some of the same trig and geometry-calculation effort that makes billiards fun.</description>
		<content:encoded><![CDATA[<p>I gave the demo a try too, and I was impressed enough with the quality of the game (taking into account graphics, sound/music, and gameplay) that a few days after my demo expired, I handed in my ten bucks.  For $20, I wouldn&#8217;t have, but ten, yes.  And I agree with everything you said about UE, because I think this would be a lesser game without the attention paid to the interaction between player and program.  On the other hand, perhaps kind of insulting to compare Peggle with a slot machine.  If the game had randomized gravity or wind then I could see it fitting into your description of equal parts skill and randomness, but since those seem to be constants, it seems safe to say that Peggle involves some of the same trig and geometry-calculation effort that makes billiards fun.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
